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Autism-Open Access

Autism-Open Access
Open Access

ISSN: 2165-7890

+44 1223 790975

Opinion - (2020)Volume 10, Issue 6

Virtual Therapy for Autism

Rekha M*
 
*Correspondence: Rekha M, Department of Pharmacy, Jawaharlal Nehru Technological University, India, Email:

Author info »

Abstract

Autism may be a non-progressive neurobehavioral condition of life through social interaction and development language. It's a organic process incapacity that verbal and non-verbal communication and social interaction.

Keywords

Autism

Introduction

Autism may be a non-progressive neurobehavioral condition of life through social interaction and development language. It's a organic process incapacity that verbal and non-verbal communication and social interaction.

It is a fancy disorder because of the range of symptoms, currently it's referred to as syndrome Spectrum Disorder (ASD). ASD becomes a large vary of communication skills with rigid and repetitive behaviors. Kids and adults will gift any combination of those behaviors in any degree of severity. Individuals with identical identification will act terribly otherwise from one another and have totally different social tasks.

TEA oscillates in severity from being a handicap that in how limits someone to measure a standard life and a incapacity. Individuals with syndrome have issues communication and understanding alternative people’s thoughts and emotions. This makes it terribly tough for them to specific themselves with words or through bit, facial expressions, and gestures.

How to Use video game to coach unfit kids

1. Throughout the last twenty years, there has been a good specialize in analysis into the employment of video game (VR) technologies within the education of unfit kids. The employment of technology permits exposure within the “real world” to coach social skills during a virtual setting (EV) controlled, repeatable and safe. The employment of VR-HMD for kids and adults on the syndrome spectrum has been the key focus of many studies categorized by variations within the style of application, the technology used and therefore the characteristics of the participant.

2. whereas there square measure reasons to be optimistic, a lot of analysis is required on the employment of this technology in academic settings to confirm that acceptable recommendations may be created concerning the implementation, use and property of this approach. In step with the study conducted, there's proof that means individualizing, rehearsing and continuance social situations in numerous contexts for the generalization of social skills learned in VE to the interactions of daily life.

3. These studies typically cowl screen media (Eg. monitors / TV screens) or a lot of immersive systems that involve projections of animations shown on the walls and ceilings of screen area. However, because of the positive results related to these VRTs, there has been increasing interest in video game headsets (HMD) as a type of VE for unfit teams. Analysis is currently AN rising field during which to focus where: “The queries encompassing satisfactoriness and usefulness ought to be self-addressed quickly if we wish to develop a property analysis line around HMD and VRT for this specific population (autistic)”.

4. Within the DSM-5 diagnostic criteria, there square measure specific mentions of sensory issues that include: “odd responses to sensory data” and “hyper-or hypo-reactivity to sensory information or uncommon interest in sensory aspects of the environment; as apparent indifference to pain/heat/cold, adverse response to specific sounds. These criteria, in conjunction with intense visual/ auditory stimuli that may be a part of the VR experiences of the HMD, offer a timely got to investigate, with care, the employment of HMD by unfit teams.

Due to restricted proof, a lot of analysis continues to be required with VR-HMD to own a stronger theoretical base. Particularly those who embrace the employment of a cellular device as a main tool. Additionally, the potential of this technology to support the training of youngsters, youth and adults on the syndrome spectrum should take into consideration, with a range of alternative approaches that may be enforced by professionals, academics and therapists and their use. It should be a tool that helps them create their life easier. HMD technologies have nice potential as a result of they'll immerse AN unfit patient in “real world” situations. It may be used for learning and analysis of youngsters, adolescents and adults on the syndrome spectrum. additionally, it's been shown that the devices used for VR-HMD square measure up quickly and have become easier for daily use.

As a disclaimer of Psious, we have a tendency to powerfully suggest work alternative routes to treat syndrome, however we've some environments which will be helpful for unfit patients. Environments like the bar to observe social skills, any of the simulations of heedfulness to observe the approach or any setting that enables patients to explain their setting and communicate with the healer.

Author Info

Rekha M*
 
Department of Pharmacy, Jawaharlal Nehru Technological University, India
 

Citation: Rekha M (2020) Virtual Therapy for Autism. Autism Open Access 10:266.

Received: 01-Dec-2020 Accepted: 14-Dec-2020 Published: 21-Dec-2020 , DOI: 10.35248/2165-7890.20.10.266

Copyright: © 2020 Rekha M. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution and reproduction in any medium, provided the original work is properly cited.

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