ISSN: 2165- 7866
+44 1300 500008
University of Tokyo, Japan
Keynote: J Inform Tech Softw Eng
I would like to reflect on computer graphic and multi-media arts from the vantage point of my own 40 years of association with them. First of all, a person must seek out the creative things he or she is aiming for from a point removed from principle-like habits and the tendencies of soft-ware programs created in advance. Namely, I think it is important that a person does not let his or her own creative urge get covered by a program with rather technical things pushed into the foreground. Independence and originality concerning form and color have no meaning unless completely controlled by the person who stands at the core of art. One should never create a structure embodying something developed through easy, wild numbers and chance. Moreover, there is a method of creating living things and/or nature under a quasi-reconstruction of the laws of the natural world. This method, which approaches the observation values as closely as possible, will continue for a long time hence. This is to pursue why materialistic shapes and colors exist in this transcendent sphere which include the natural world and the cosmos. The enlargement of those realms of existence will certainly render a moulding cut off from the framework of earth or mankind possible. This will come to question its main constituent in the very process of selecting various subjects. Consequently, the way of existence of the object itself is already a product of conception, which is not cut off at all from the artistic qualities from which it should be separate. The very laws themselves concerning form have arisen and grown, creating their own present system which is self-propagating. In other words, the process has hypothesized something which retains energy within. It is something which has advanced one step beyond a simulation of a cross-section of the natural world. It is an approach to nature in another sense. That is to say, because circumstantial stimulation can called a hypothesis thin the framework of fixed time, it becomes equipped with the same time as the observer despite the lack of a non-present system of simultaneity. Thus, the immediacy and the extemporaneousness of formation come to have direct perceptions and connections. My â�?�?Growthâ�? series lies indeed at the starting point. Demands will be made from now on in the form of self-propagation and natural occurrence, and they appear to have active bearings on the sixth sense in human beings and aesthetics.
Yoichiro Kawaguchi has been working on Computer Graphics since 1975, and has been recognized as a pioneer and a world-class authority of CG art by his unique style. Using his ‘GROWTH Model’, a Self-Organizing procedural modeling algorithm, he has been creating various artificial complex life forms. His recent work includes development of CG expression of natural beauty based on physical basic model, 8K ultra high definition CG art, creation of new traditional artform incorporating traditional craftsmanship and advanced IT-based expression, creation of artistic and primitive robot for planet exploration, development of ‘Gemotion’(Gene, Growth + emotion) 3D Bumpy display which react emotion like living beings. He won ‘ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement’ in 2010 for creative and innovative artistry, giving life to a stunning aesthetic derived from his dedicated research in computer technology, biological forms, and contemporary artistic practice. In 2013, he received the Award from the Ministry of Education in the Art Encouragement Prizes and Medal with Purple Ribbon.